Miri

Miriam Prime - the Original

Description:
Attributes:

Agility: d6
Smarts: d8
Spirit: d10
Strength: d6
Vigor: d6

Skills:

Survival: d8
Tracking: d6
Barter: d6
Notice: d8
Streetwise: d4
Gambling: d4
Medicine: d6
Athletics: d6
Fighting: d6
Stealth: d8
Guns: d6
Taunt: d4
Intimidation: d6
Persuasion: d10

Hindrances:

Code of Honor (major)
All Thumbs (minor)
Stubborn (minor)

Edges:

Expert Scrounger
Pack Mule
Charismatic

Equipment:

Combat Armor
Night Vision Goggles
Laser Rifle & Battery
Pistol
Chinese Assault Rifle
4 Frag Grenades
Memento – Key on leather thong
Flint and Steel
Mezmitron (in pack)
Deck of Cards
Shovel
2 Spare Parts
116 Rifle Rounds
63 Pistol Rounds
Canteen
5 Trail Rations

Bio:

Miriam (insert last name here) came to the area a few months ago from ‘parts unknown’ on a personal and rather embarrassing quest. After finding ‘bigfoot’ (his name is Hendrick), she’s stayed in the area, helping out the town. She has a tendency to get bad ideas and wander off on her own without telling anyone. She keeps pretty tight-lipped about her past, though she has been opening up to Nick as of late.

When she found out about the clones, Miriam was quite adamant about waking hers up for reasons only known to her. To keep confusion to a minimum, she has been going by Miri while her clone now goes by Ria. The two have been near inseparable since Ria ‘awoke’, despite their insistence they are separate people.

Miri has decided to ‘play nice’ with Cleanwater so she can stay in the area, though only Nick, Ria, and her know the reason why.

Miri

Savage Fallout: Pacific Northwest FairyTaleofDoom