Mirelurks

Dangerous Crab-people of the radiated waterways of the Pacific Northwest.

Description:

Mirelurk
Attributes: Agility d6, Smarts d4, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d6, Notice d4
Pace: 6 Parry: 5 Toughness: 8 (13)
Claws: d6+d8
Charge: d8+d8
Size +2
Armor 5: Called shot to the face ignores armor

Mirelurk Hunter
Attributes: Agility d8, Smarts d4, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Notice d8
Pace: 6 Parry: 6 Toughness: 9 (14)
Claws: d8+d10
Charge: d8+d10
Size +2
Armor 5: Called shot to the face ignores armor

Mirelurk King (Wild Card)
Attributes: Agility d10, Smarts d4, Spirit d8, Strength d10, Vigor d12
Skills: Fighting d10, Notice d6, Throwing d10
Pace: 6 Parry: 5 Toughness: 9 (14)
Claws: d4+d10
Blast: 2d8
Size +1
Armor 5

Bio:

Infesting the waterways and coastal region of the Pacific Northwest, Mirelurks can be extremely dangerous for a wastelander not prepared to deal with their highly armored carapaces.

As dangerous as these things are, their meat is considered a delicacy, and some hunters make a good living off mirelurk meat.

Recently a large group of mirelurks have been gathering along the northern Atlantic coast, and have overrun the town of Seaside.

Mirelurks

Savage Fallout: Pacific Northwest Deathfrisbee2000