This post covers the previous two sessions of our Savage Fallout game.
The first session started with the return of the Brotherhood vehicles, which Gil had somehow stolen in his drunken state. However, the returning of the vehicles opened up further conversation with the power-armored, xenophobic assholes (as some in the party have called them). A deal was struck.
If the party brought soldiers from Cleanwater to deal with the Enclave when the Brotherhood struck, they could lay claim to a portion of the weaponry and armor.
Returning home, the party decided that with the loss of their vehicles, it was high time to find another one. They scrounged through various ruins of the wasteland, and eventually found two important things. Another tank (frickin’ Hell on Earth Scrounging tables!) and an untouched super market. The market, however, was swarming with feral ghouls.
The fight, which should have been a simple one, took longer than expected. Everyone learned just how difficult ghouls are when backed by a glowing one with radiation to keep his fellows fit and sharp.
In the fight, the Gil was incapacitated, and forced to roll on the injury table. Like EVERY OTHER FRICKIN’ TIME, the injured location was unmentionables. It was a permanent injury. It’s ok, though. With his new prosthetics, he clicks when he walks.
With a barge of grocery carts duct-taped together, the group emptied the super market and hauled everything back to Cleanwater.
After a day’s rest, the party returned to fix up the tank. It was being repaired by raiders who were easily dispatched, but Nick and Sam spotted a raider scout, and followed the guy all the way up to Salem, which was crawling with raiders and robots—organized raiders and robots, under the command of somebody named Mr. Boss, using the Robco Foundries of Salem to pump out machines of war.
On the return trip, Miri decided to slip away and visit the super-mutants, but she discovered they have a new boss, who isn’t friendly to her like the old boss, and is trying to revive The Masters dream and has started creating new mutants. This scary new night-kin in charge has heard of the cloning facilities in Cleanwater and Portland and has realized just how much that would help his army grow.
Meanwhile, Betty,, and Nick go up in Betty’s vertibird to see how Seaside has been fairing. Not well, they saw. When they got there, the whole town was a massive dome of black coral and chitin. A massive psychic assault from beneath the ocean almost caused a crash, but the group returned to safety.
Finally, Gil has been approached by Steven Yeng, the NCR ambassador, who is still trying to convince him that Cleanwater is better in the NCR’s hands. So far, Gil has refused.